The work continues for the arena, this time, major changes and revisions for the level appearance. Some texture remakes and replacements of old assets, first, the more noticeable thing is the arena ring, the grass textures has been removed and replaced by new brand sand textures, some npcs changed as well, the main ring is not a square anymore, the current design is now basically a hexagon for a location with more personality, I changed the advanced creation process for some textures as well. For the 3D, I made new wooden barricades from scratch in Blender (in the picture) and later implemented them for a genuine and similar medieval look. All the weird metal barriers has been removed, now you just had an invisible collision blocking or enabling the waiting room entrance (where Miguel and his friends are). Also minimal-mid scripting polishing is done for the arena fighters. Finally new lighting has been added and updated to simulate a volumetric effect with some lamps. With the new upgraded arena I had some trouble with frame per second, droping to 30fps, I presume it's caused by the uncompressed 3d files togheter with the lighting flares, now it's solved and not causing issues anymore in the current tests
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AuthorPedro Ordaz, general development. Archives
July 2023
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