Some weeks ago polish support for the mod was rumored: now it is a reality, we are pleased to announce and confirm polish support for the mod, fans from Poland can play the mod in their native language!. If you missed it, multi-language translations will be supported in Insanity Mod, at this point, we have confirmed: english, spanish, russian, italian, polish and latin american spanish, thanks for all your support and those amazing voluntary collaborations!
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The work with textures still there and a new GIMP version is released with cool new features that will be used for the mod. Now jpeg export algorithms are enhanced, and there are some tests with arithmetic/huffman codification and advanced texture builds. The current test has interesting results: new enhancements bring the same texture quality but considerably smaller file size; so you will have the same graphics with faster loading screens and better performance for your GPU. So from now the project will focus to get a quality-performance balance, so maybe the new texture advanced optimization is good news for some of you. Current tests reveal 30% improved performance so hepefully it will gain more in the future.
Hi, the mod progress is going well, this summer vacation I'm spending the time working on textures and environments, this initial levels had old textures and lighting design (2017-18) but now they will be updated with a remake to fit the new mod standards, I started working the tavern and now it's finished so now I'm focusing in the human outpost, lakes and caves and the new remake update for all textures is in the plans (maybe not the goblin prison that have early mid-res textures) so here are a few screenshots of the work in progress. After this, the next level to remake with the new quality will be the goblin catabombs, it seems it's the final version for textures, when this will be finished a gameplay video with the first 15mins of gameplay will be uploaded. In the other hand, gameplay mechanics are finished and polished for most levels. Have a good summer!.
If you are an old follower maybe you remember old screenshots and some short video in the tavern (Insanity), this holidays I'm working with environments and improving the level lighting even more, if it was darky now it's darker with brand new lighting design, temperatures and ranges, a total overhaul for lighting. The goal is improve my personal skill and have more realistic and immersive environments also experimenting with my design to get some fake/simulated volumetric lights that have good visual quality, here I share some of the work in progress, tavern has new design and props as well. This took me about 2-3 days to make, I'm testing a lot and trying to get the minimal detail for the locations.
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AuthorPedro Ordaz, general development. Archives
July 2023
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