The work continues for the arena, this time, major changes and revisions for the level appearance. Some texture remakes and replacements of old assets, first, the more noticeable thing is the arena ring, the grass textures has been removed and replaced by new brand sand textures, some npcs changed as well, the main ring is not a square anymore, the current design is now basically a hexagon for a location with more personality, I changed the advanced creation process for some textures as well. For the 3D, I made new wooden barricades from scratch in Blender (in the picture) and later implemented them for a genuine and similar medieval look. All the weird metal barriers has been removed, now you just had an invisible collision blocking or enabling the waiting room entrance (where Miguel and his friends are). Also minimal-mid scripting polishing is done for the arena fighters. Finally new lighting has been added and updated to simulate a volumetric effect with some lamps. With the new upgraded arena I had some trouble with frame per second, droping to 30fps, I presume it's caused by the uncompressed 3d files togheter with the lighting flares, now it's solved and not causing issues anymore in the current tests
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Two weeks ago it was announced: multi-language translations will be supported in Insanity Mod, at this point, we have confirmed: english, spanish, russian, italian and latin american spanish, but today we're are in plans in collaboration with a new contributor, to possibly bring a polish translation as well, we need to wait for more news about it
Pleased to announce that the project will support a latin american spanish translation, in addition to english, spanish (Spain), russian and italian, it was completed a day ago and it's already implemented in Arx Insanity.
In addition to multilang support it's nice to announce insanity downloadable content during and after the mod release (It will be announced later). After the main release, this mod will continue to receive updates and content periodically and they'll be released eventually. Some of the confirmed content are:
Thanks for all your support guys, we're glad to announce 4 supported languages for Arx Insanity Mod: english, spanish, russian, italian and latin american spanish, all of them will be available for players who want to play this new experience in their native language and comfortably. These translations include text. English & spanish will support full localisations and audio recordings. Also russian audio is in the works. If you're interested in collaborating with new language translations or voice acting, contact us.
Thanks for participating in this survey we collected more than two hunred of answers and opinions, we have an idea of what the general community thinks and wishes. Your answers will be of great help to continue with development and hear what you think, your opinion is the most important for us.
Link to the closed survey: https://bit.ly/2KwTi4h New survey opened, let us know what do you think about the project and leave some feedback and opinion, we'll hear what do you think to continue the development of this project
https://bit.ly/2KwTi4h This Soundtrack will feature 30 different themes, unlike the vanilla version that has 21 themes (Do not take into account loops from backgrounds for caves, rooms and other things related with atmospheres without musicalization). This track-list preserve vanilla themes, worked and remastered without losing their essence. The remaining 21 themes are completely new compositions made by myself. This is for modernizing the game and also adapt the music with the new audio implementations and enrich it musically. I've given myself the freedom to rename this cues with original and obscure names since they never had an official one. You can hear part of this on youtube, the remaining tracks will be gradually uploaded Insanity Mod will only support Arx Libertatis 1.2, there is no more compatibility with vanilla since it is no longer supported and it has a great limitation and instability even with low demmand assets, also this will not be compatible with Arx Libertatis 1.1.2 "Rhaa Movis". This will offer you a correct and best experience, also this allow us to develop specific features that are of vital importance to the mod
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AuthorPedro Ordaz, general development. Archives
July 2023
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