Hello everyone, some months have passed since the last demo patch was released and we are still working daily in the Full mod and the next patch. The patch was expected to be released a month ago but it was delayed due to new implementations and addons that we are finishing and we want to release a major patch instead, some of the upcoming features are: IMPLEMENTATIONS: 3D Remastered models for weapons and misc objects It's a very requested feature from the community, redo most of the weapons in better quality, after we did and experimented with the implemented bone as a contribution, a lot of you requested to remaster every weapon in the game so now it's happening, thanks to our new 3D artists we have some of the remastered weapons already done, a new Lord Inut's bow is in the works, after that we are done with every weapon from the demo. The work consists in work the mesh by hand on blender, fix and add details, collision spheres and the required attachments, paint textures and finally make a post-process to make the new weapons fit in the Insanity graphics environment. As an standalone step we do 6-7 blood variants for every weapon in all of the 5 blood colors found in the game, our idea is to have dynamic and real time bloody effects depending in the NPC we fight. Bringing back to life early concepts and ideas discarded from Arkane We want to implement new content based on old concept arts, ideas and concepts that Arkane Studios removed back in the days because of their deadline or other reasons. As you already know, we have brought back the Miguel's Fight Arena, a concept that was completely discarded by Arkane due to the lack of time, we are using unused dialogues, sounds, weapons, skins, puzzles and many things that were lost in the final version New texture format and optimizations Some users reported slow loading screens and performance impacts in a few computers due to user hardware limitations, so we are changing the game format from bmp to png in most of the textures, this to improve greatly the game, now we have x48 times faster loads per texture. We changed the color profile to index limited to 255 colors in the bmp textures to decrese up x32 the charge and size loaded in the vram, this means faster loading times, light processing and a smoother gameplay (Another lite version with low resolution textures will be available for the Full and final version only). A new overhaul for the goblin prison level The upcoming patch will feature brand new textures completely re-worked to match with the other levels and standards, now we have more realistic and deep walls with the same current Insanity art style. Gameplay modifications We did gameplay modifications as well, including some radical changes that were very requested by the community in general. Now we are able to find taar from the beginning of the game, so if you are a mage you're no longer vulnerable and the game will no longer be unfair when fighting with enemies and difficulties at the start of the game, so the game it's more balanced now. Currently we are looking for a way to balance the archer class from the beggining as well, it's very requested as well so we'll be on it in the next days. New Am Shaegar's faces and some remastered NPC faces We experimented remaking the textures for the Am Shaegar faces, our goal was to make them more realistic and the first prototype had very good results, so we decided to implement this feature as official and replace all the Am Shaegar's faces in addition to remake others such as Tizzy, Alia, etc Difficulty modes re-work We received a lot of criticism and suggestions for the new implemented difficulty modes, specially for the Nightmare mode and number of enemies, a lot of you made reports saying that those difficulty modes were so hardcore and frustrating in some cases. So we re-tweaked all difficulties from Normal, Insanity and Nightmare (Secret mode) completely, to give a better and enjoyable experience, being fair with the players, the important thing is to have fun in the mod. Misc changes and addons There are multiple changes in the patch from graphics improvements, new lighting designs, new behaviors (For example the flying creature will have a new poison cloud attack) and new props like a new broom to add a better atmosphere and world in the game. General bug fixing We already fixed lots of bugs for the next patch, fixed some of the ones you found in your gameplays and bug reports, so we still getting rid of them and other new that we have found recently, so the patch will have a better experience with less bugs (If you found some, please report them to improve the mod) For more images visit our ModDB Page
6 Comments
Michael
6/16/2021 08:09:34 am
I check here every few days to see the progress. I'm really looking forward to seeing thr final version. Good luck!
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Pedro_Ordaz
6/16/2021 10:35:16 am
Hello, thanks a lot for your support, don't forget to join the Arx Insanity Discord server where we upload development updates periodically and before ModDB or this website
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David
6/27/2021 02:21:54 am
Great Job! Hype for the next patch !!
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Kev
11/6/2021 02:32:07 am
Hi, is progress continuing, there hasn't been an update for a while?
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Pedro Ordaz
11/6/2021 11:27:36 am
Hi, we aren't publishing news since we don't see something important to announce, but we publish mini updates periodically in our discord server if you want to see more progress, also we have a development/bug list, thank you:
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Roberto G,
1/20/2022 02:50:22 pm
Hi Devs! great job here, realy! i play yesterday your demo i was hoping there was the first 5 level of the game like i read somewhere. but no problem i will wait, i very like the modification of all the stuff, more part and details of the original game was a little bit too raw and other parts are like un finished, with your work i see new life in a great game. I hope you deploy soon the possibility of play most part of game like until sublevel 5 or 6.
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AuthorPedro Ordaz, general development. Archives
July 2023
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