NEW SCREENSHOTS AND COMMON QUESTIONS ANSWERED What's the current state of the project nowadays? As you can imagine, this project is very ambicious, practically a whole new game, orginally it was made only as a difficulty mod, but it got more and more content, turning into a complete remaster and overhaul for the whole game, every texture, script, code line, sound and everything you can imagine has been worked or completely replaced and we don't mention the original content, we put a lot of love in every asset, we don't mind how much time an asset or idea could take but we want to achieve what we plan and be satisfied with the result, for instance from a simple old-fashion fishing system to new and modern mechanics found in the game. The progress is at a very slow pace but it's continuous (Due to our limited time). To be honest, in my personal life I work 12 hour days, 6 days a week, so my spare time was drastically reduced from 12hrs to 1-2hrs per week to work the mod, so this will extend development as it is now and we will require more months and time to develop and achieve what we want to do. As I said before, I don't dedicate my life to developing the mod exclusively all the time, it would be great if that were possible, COVID-19 and my current job with 12 hour days and extended shifts is the main reason of all this delay time. I work shifts with 12hrs because it's the only job and I also have personal goals and ambitions in my life and I dedicate myself to working on them, I know that all the efforts will be worth it, and this mod too, although it's a hobby, it's an ambition and a personal goal. What's already finished? We finished about 90% of textures, levels are already finished in art and design, all remastered weapons are finished as well, so we want to focus on final details and polishment, audio and general remastering, also we want to add new lore and depth to the universe and world of Arx (Exosta) but the critical part is that some game designs and scripts need rework or be finished, also Insanity will be developed under Arx Libertatis 1.3, we want to add support for this version and develop with more possibilities, sadly one of our team programmers and friends left the project a long ago and we need to redo the code from scratch and improve what was already in the demo, we got more ambitions and features which we have in mind, so the time and the long wait will worth it we promise. Why has the release of Arx Insanity been delayed since the first announcement? Like you, we are people, we need to work, get money, eat, we have a personal life but above all we have problems and difficulties in real life. The mod was delayed due to the start of the COVID-19 pandemic, it was a very difficult time since there were no jobs, there was no way to support ourselves, in addition to the fact that the delay was also due to serious health problems which have been gradually overcome little by little during this time, all this made it impossible to continue or focus on the development of the project enormously The mod is 7 years in development, that's a long time, why is it just not released now? Indeed, the mod has been started for more than 7 years, but it was mostly developed by one person in his spare time, moreover, when the project was started, I had no knowledge of anything, texturing, scripting, programming or audio, literally anything, so my love for Arx made me learn and make what we know today, it was a very long learning curve, most of the assets that were created initially, were improved or even replaced over and over again as I learned to make better results (Hardcore fans know the difference between old and new assets and the evolution of the mod), so the project has been a constant learning, there have been big and difficult challenges but also great achievements, as well as failures and mistakes, all this has been a process of years, so it's not that we make content and it's there implemented at the first attempt, every day it is about improving and giving more life and quality to the project, exceed our own expectations Why it is taking too long to be completed? As we said before, the project has been evolving and improving day by day, we could release an unfinished mod, but we want it to be finished properly and achieve what we really want for the project, give all the love and respect that Arx deserves, we need to make shure that the mod is solid and it has the quality we are looking for and make a better experience for all of you, it's very important to us. We need to be happy with the final result, so you will be happy as well. Why another release date?, it's not interesting if you will delay the mod once again... We're taking more time until the next year to develop what we need and have enough time to finish it, taking into account all our personal limitations and the little time we have to progress with the development of the game, this time there will be no more delays. We made the mistake of release the Arx Insanity Demo with a raw build, without enought tests and it was developed under pressure in a very short deadline, resulting in a disaster that was fixed eventually, we learned about that and we don't want to repeat the same thing, this time we want to have a solid organization, schedules and release the mod in the best possible way within our possibilities, again, thank you very much for your love and patience. And what's planned from now?
Finish the mod once for all and deliver the best possible experience for you, thanks for your understanding. From now we'll be sharing progress and updates more often, periodically in our discord server, if you didn't join yet you can do it now here. We plan to release a new trailer in the next months, maybe some weeks depending in the situation but it will come sooner or later, also we plan to release teaser videos exclusive for our discord members with short fragments of gameplay from the full version. From now we will do our best and give all our love to Arx, thanks for your patience and for supporting the mod, it means a lot for us... Join the discord server now View on ModDB Voluntary donations
1 Comment
Spencer Andrews
8/4/2023 11:22:56 pm
Amazing!
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AuthorPedro Ordaz, general development. Archives
July 2023
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